- I forced myself to pitch an idea since it was my first game jam. Probably a bad idea but I did it anyway and a couple of people seemed to actually understand what I was pitching in spite of my incoherent babbling.
- My idea didn't garner enough support to make it to the next round, but a few people seemed to genuinely like it and I learned a lot about pitching to a large audience and how not to do it.
- Two other ideas that I liked did make it to the next phase and I managed to get on the team for one of them, a game called Inner Monster.
- I met some great and talented people, drank a lot of Mountain Dew and ate a lot of pizza.
- We had some version control issues and perhaps overestimated what we could accomplish in 48 hours, but otherwise had a lot of fun and our game was playable if not complete.
- I worked as a programmer and designer. Most of my design elements didn't have a chance to get implemented but I did a fair share of programming (for someone who is not a programmer) including the enemy AI (all four of them).
Okay well maybe that wasn't concise, but there you have it. Cheers to all the guys on my team. Congrats to everyone who participated. And most of all thanks to my lovely wife who let me go and geek out for the whole weekend while she stayed home trying to keep a two-year-old and five-year-old entertained.
And if you would like to check out the game we made click here. Also a photo of all the downtown Orlando game jammers can be viewed here and the games our site made are here. Finally you can feast your eyes below to see some concept art and screen shots of the game we made.