I'm a graphics technician in the Orlando area working on making games in my spare time. Below is a firsthand account of my slow decent into the insanity that is independent game development.
Showing posts with label Social. Show all posts
Showing posts with label Social. Show all posts

Friday, March 7, 2014

Orlando Indies on Greenlight


This has been moved and a more complete list can now be found here!!!


After attending last night's IndieNomicon (how about that Melrose Center, huh?) I decided there needs to be a compilation of links for all Orlando devs with games on Steam Greenlight. Just because. Probably a better place to do it than on my blog, but that's what I got so that's what I'll use. Without further ado, the List of Steam Greenlight Games by Orlando Indies:

Three Dead Zed by Gentleman Squid Studio

Rise of the Ravager by Gentleman Squid Studio

Ascendant by Hapa Games

PeriArion by TBA Games

Magicite  by Smash Games (Already Greenlit - way to go!!!)

Get on Steam and give them some support. Anyone else in the Orlando area with a game on Steam? Let me know (ArcadeFiction[at]gmail.com) and I will add you to the list.


Tuesday, January 28, 2014

Global Game Jam Aftermath

Soooo, I survived my first Global Game Jam. Yippee! And I even helped make a game in 48 hours that you could play (somewhat). How did it go, you might ask. Well I will tell you in a conveniently concise bullet-point list:

  • I forced myself to pitch an idea since it was my first game jam. Probably a bad idea but I did it anyway and a couple of people seemed to actually understand what I was pitching in spite of my incoherent babbling.
  • My idea didn't garner enough support to make it to the next round, but a few people seemed to genuinely like it and I learned a lot about pitching to a large audience and how not to do it.
  • Two other ideas that I liked did make it to the next phase and I managed to get on the team for one of them, a game called Inner Monster.
  • I met some great and talented people, drank a lot of Mountain Dew and ate a lot of pizza.
  • We had some version control issues and perhaps overestimated what we could accomplish in 48 hours, but otherwise had a lot of fun and our game was playable if not complete.
  • I worked as a programmer and designer. Most of my design elements didn't have a chance to get implemented but I did a fair share of programming (for someone who is not a programmer) including the enemy AI (all four of them).

Okay well maybe that wasn't concise, but there you have it. Cheers to all the guys on my team. Congrats to everyone who participated. And most of all thanks to my lovely wife who let me go and geek out for the whole weekend while she stayed home trying to keep a two-year-old and five-year-old entertained.

And if you would like to check out the game we made click here. Also a photo of all the downtown Orlando game jammers can be viewed here and the games our site made are here. Finally you can feast your eyes below to see some concept art and screen shots of the game we made.







Wednesday, January 22, 2014

We Be Jammin

So the Global Game Jam is almost here. This will be my first game jam and I am very:

A) Excited
B) Nervous
C) Congested
D) All of the above

Take your pick. For those of you who don't know what a game jam is, basically a bunch of people get together and try to make a game over the course of a weekend. The Global Game Jam is international and countries all over the world will be taking part. Check the Global Game Jam website for a gathering near you. I will be attending the one here.

So there you have it. Go out and meet some people and work on some games. For freedom - for justice - for all humanity!

Monday, December 30, 2013

I've Fallen into a Social Media Black Hole (and I can't get out)!

I wonder if Life Call can help with this one.  Instead of working on the things I should be working on, I have been on a social media blitz these days.  Trying to work some magics on the interwebs I have set up a few accounts and pages on the social medias.  Some accounts are pre-existing and others are brand spanking new.  Here is an official rundown:

Of course I have a personal page, but now my game developer persona Arcade Fiction has its own page as does Mech Inferno the game I am currently working on. A bit premature on that last one but you should probably go and like it anyway.


Nothing new on the Twitter front, just same old me posting random stuff and announcing when I have new blog posts and what not.


Blame this one on my wife. It is a good place to keep images and tutorials, plus I have a few boards dedicated to inspirational images for Mech Inferno, so you may want to check it out and follow me.


Just pics and images of things I find interesting, usually accompanied by attempts at witty captions which are only occasionally successful.  Follow me at your own risk.



So this one is brand new.  I started a separate blog on Tumblr called Arcade Fanfic.  This is an experiment of sorts, but essentially it is fan fiction and art inspired by video games.  Extremely geeky, so don't tell anyone.  I would hate to ruin my rep and/or lose all my street cred.


And finally, I am on Reddit now.  Yup.  So I am still trying to figure this one out, but I hear good things about it.  I guess you can do something similar to liking or following me on here but I am not sure what it is and I don't know that it would be of any benefit to you. Sorry about that.