I'm a graphics technician in the Orlando area working on making games in my spare time. Below is a firsthand account of my slow decent into the insanity that is independent game development.
Showing posts with label Information. Show all posts
Showing posts with label Information. Show all posts

Friday, March 7, 2014

Orlando Indies on Greenlight


This has been moved and a more complete list can now be found here!!!


After attending last night's IndieNomicon (how about that Melrose Center, huh?) I decided there needs to be a compilation of links for all Orlando devs with games on Steam Greenlight. Just because. Probably a better place to do it than on my blog, but that's what I got so that's what I'll use. Without further ado, the List of Steam Greenlight Games by Orlando Indies:

Three Dead Zed by Gentleman Squid Studio

Rise of the Ravager by Gentleman Squid Studio

Ascendant by Hapa Games

PeriArion by TBA Games

Magicite  by Smash Games (Already Greenlit - way to go!!!)

Get on Steam and give them some support. Anyone else in the Orlando area with a game on Steam? Let me know (ArcadeFiction[at]gmail.com) and I will add you to the list.


Thursday, January 9, 2014

Mech Inferno Feature List

Okay, so maybe not quite a feature list but more of a proposal. This is basically what I started with when Mech Inferno was first developed. I don't try to list every feature at first. I like to pull out three or four features that I think make the game unique and then kind layout the big picture as far as the concept goes. Oh and I want to keep it brief so I limit it to one page.
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Game Title: Mech Inferno             Genre: Sci-fi/Horror top-down shooter
Setting: Gomorrah (Dark Earth)       Similar Titles: Castlevania/Smash TV

Description


After the fall of civilization, evil inherits the Earth and it is renamed Gomorrah. There is one safe haven for humans, Paradiso, but it costs a fortune to buy your way in. Sydney and Adelaide plan to do just that with the use of their homemade mech. The quickest way to make money in Gomorrah is to take it from the demons, but they soon learn there is hell to pay when they steal from Gomorrah's richest demon, Mammon.

Concept


Mech Inferno is a top-down shooter similar in gameplay to Smash TV and Gain Ground, but with a setting that merges Castlevania with Contra. In it the player will progress in a typical level structure. The game uses a mixture of 2D and 3D graphics and is designed to be played with a Super NES style gamepad.

Format


Mech Inferno will be created using the Unity3D game engine and will be released on PC. Console will also be considered as they become plausible options. A free demo will be released first and then additional funding will be sought to finish the game.

Key Features


Mech Inferno offers players some unique features such as a post-apocalyptic horror themed world, shared energy weapon/boost and charge style bullets.
Post-apocalyptic Horror Themed World
The world of Gomorrah is to be a well-developed setting that 
can be used for many future projects. It combines a post-apocalyptic setting-as seen in movies like Mad Max-with gothic horror creatures and races inspired by classical horror stories/movies like Dracula.
Shared Energy Weapon/Boost
The mech in Gomorrah has an energy bar that is used to power the mech's weapons and boost ability. This bar is self-generating, but as the player boosts and/or charges bullets the energy is depleted. Once the energy is reduced to zero, the player will not be able to boost of shoot until the bar completely refills.
Charge Style Bullets
The player can hold down the shoot button and charge their bullets similar to R-type. This produces larger bullets that do more damage and go through more enemies. Some enemies can also have armor which must be knocked off by a fully charged bullet before the enemies can be harmed.
Mech Concept WIP

Monday, December 30, 2013

I've Fallen into a Social Media Black Hole (and I can't get out)!

I wonder if Life Call can help with this one.  Instead of working on the things I should be working on, I have been on a social media blitz these days.  Trying to work some magics on the interwebs I have set up a few accounts and pages on the social medias.  Some accounts are pre-existing and others are brand spanking new.  Here is an official rundown:

Of course I have a personal page, but now my game developer persona Arcade Fiction has its own page as does Mech Inferno the game I am currently working on. A bit premature on that last one but you should probably go and like it anyway.


Nothing new on the Twitter front, just same old me posting random stuff and announcing when I have new blog posts and what not.


Blame this one on my wife. It is a good place to keep images and tutorials, plus I have a few boards dedicated to inspirational images for Mech Inferno, so you may want to check it out and follow me.


Just pics and images of things I find interesting, usually accompanied by attempts at witty captions which are only occasionally successful.  Follow me at your own risk.



So this one is brand new.  I started a separate blog on Tumblr called Arcade Fanfic.  This is an experiment of sorts, but essentially it is fan fiction and art inspired by video games.  Extremely geeky, so don't tell anyone.  I would hate to ruin my rep and/or lose all my street cred.


And finally, I am on Reddit now.  Yup.  So I am still trying to figure this one out, but I hear good things about it.  I guess you can do something similar to liking or following me on here but I am not sure what it is and I don't know that it would be of any benefit to you. Sorry about that.

Thursday, December 12, 2013

Welcome to Orlando

So, we just moved to Orlando.  And by "just moved" I mean we have been here for over six months.  And by "we" I don't mean the royal "We", I mean the "my family and I" we - not to be confused with the Nintendo Wii or the Wii U.  So I have procrastinated until just now to sit down and write my blog's inaugural "Welcome to Orlando" post.  Better late than never, right?

Anyway, things are going well.  I am happy to report that Orlando has a thriving and seemingly ever growing independent game community.  There is a chapter of the IGDA here and they have a great monthly meetup/annual expo called IndieNomicon.  Check those out if you get a chance.

I also compiled a list of some local indie companies and events over to the right there --->

Half of those links were methodically chosen by myself based on events I have attended and interactions I have had (some real and some imagined).  The other half were picked at random by a very elaborate Rube Goldberg machine.  Please, do check those out as well.

And now the big question-"What have I been doing with my spare time?"

Well, I have been working on a game of my own.  It is an arcade style top-down shooter in the vein of Robotron 2084 or Smash TV.  I'll be telling you all about it in a future post, so to-be-continued and all that.



 Thanks for looking and hope to see you again.